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Invent Your Own Computer Games with Python, 4th Edition
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!
Invent Your Own Computer Games with Python, 4th Edition
Item #: 4675046

Invent Your Own Computer Games with Python, 4th Edition

Item #: 4675046

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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!
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What Stands Out

Comprehensive Learning
This edition offers a detailed, step-by-step approach to learning Python programming by creating engaging games, helping beginners grasp coding fundamentals effectively.
Accessible Content
Illustrated and user-friendly, this book makes complex concepts easier to understand for young learners and newcomers, fostering creativity and problem-solving skills through game development.
Updated Techniques
The 4th edition includes modern programming techniques and best practices, ensuring learners are equipped with the latest tools and knowledge to build their own unique game projects.

Product Details

Engage kids in coding with Python games | Learn programming techniques with easy-to-understand lessons | Written by a Python maestro, Al Sweigart Shop at Ubuy Seychelles
  • Teaches how to make computer games using Python even with no prior programming experience
  • Start with classic games like Hangman, Guess the Number, and Tic-Tac-Toe and progress to more advanced games
  • Learn key programming and math concepts while building games
  • Covers topics such as loops, variables, data structures, graphics, animation, and cryptography
  • Includes guidance on handling keyboard and mouse input, implementing simple AI, and debugging programs
  • Published in paperback format on January 13, 2017
Publisher No Starch Press
Publication date December 16, 2016
Edition 4th
Language English
Print length 376 pages
ISBN-10 1593277954
ISBN-13 978-1593277956
Item Weight 1.38 pounds (630 grams)
Reading age 10 years and up
Dimensions 7.05 x 0.79 x 9.25 inches (17.9 x 2 x 23.5 cm)

Who Should Buy?

Suitable For
  • Beginner Programmers

    Ideal for those starting with programming, offering engaging exercises in Python for creating games.

  • Educators

    Useful for teachers looking to introduce computer science concepts through interactive and fun game development projects.

  • Game Enthusiasts

    Great for hobbyists who enjoy gaming and want to learn programming by creating their own games.

Not Suitable For
  • Advanced Developers

    Experienced programmers may find the content too basic and lacking in advanced programming concepts.

Product Description

Invent Your Own Computer Games with Python, 4th Edition

About This Item

Unlock the world of coding and unleash your creativity with "Invent Your Own Computer Games with Python, 4th Edition". This comprehensive guide is perfect for beginners and experienced coders alike, providing a fun and interactive way to learn the Python programming language while building your very own games. Written by Al Sweigart, a renowned software developer and programming instructor, this book is a masterclass in Python. Sweigart's expertise shines through as he takes you on a journey through the fundamentals of programming and game development.

With his clear and concise explanations, you'll quickly grasp the core concepts and start creating your own games in no time. What sets this book apart is its focus on hands-on learning. As you work your way through each chapter, you'll engage with the material through practical examples and exercises. This interactive approach allows you to see immediate results on the screen as you code, making the learning process both rewarding and enjoyable. From simple text-based adventures to graphical games, "Invent Your Own Computer Games with Python" covers a wide range of game development topics.

You'll learn how to create characters, add sound and music, handle user input, and much more. The step-by-step instructions and sample code make it easy to follow along and build upon your skills as you progress. Not only will this book teach you the fundamentals of Python, but it will also provide valuable insights into programming techniques. Sweigart's approach to solving programming tasks will help you develop a systematic and logical mindset, essential skills for any aspiring coder. Whether you're a parent looking to introduce your child to programming or an adult wanting to explore the world of game development, "Invent Your Own Computer Games with Python, 4th Edition" is the perfect guide.

So grab your copy today and embark on an exciting coding adventure like no other.

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Customer Questions & Answers

  • Question: What is 'Invent Your Own Computer Games with Python, 4th Edition' about?

    Answer: This book serves as a beginner-friendly resource for budding programmers who want to learn Python through game development. It covers foundational programming concepts while guiding readers in creating engaging computer games using Python. The illustrated format adds visual clarity, making it accessible for learners of all ages. For instance, a user can modify examples from the book to develop their unique games, enhancing both coding skills and creativity.
  • Question: Who is the target audience for this book?

    Answer: The book is primarily aimed at beginners, including young learners, educators, and hobbyists interested in programming and game design. Its straightforward language and step-by-step instructions cater to those with no prior coding experience. For educators, it can serve as an excellent course material for introducing programming in a fun and interactive way, while hobbyists can leverage the projects to enhance their skills and creativity.
  • Question: What programming concepts are covered in the book?

    Answer: The book introduces essential programming concepts such as variables, loops, functions, and conditional statements, all through practical applications in game development. By engaging with real-world examples, readers can grasp these concepts effectively. A user might learn to create a simple game using loops to handle player input, thereby understanding how these programming constructs work in unity.
  • Question: Does the book require any prior coding knowledge?

    Answer: No prior coding knowledge is required to start this book, making it an excellent choice for absolute beginners. The author breaks down complex ideas into manageable segments, ensuring that even those unfamiliar with programming can follow along. For instance, someone with only basic computer skills can successfully create their first game by the end of the initial chapters.
  • Question: Are there any online resources or supplementary materials included?

    Answer: While the book itself is comprehensive, some editions may mention online resources or communities where readers can further explore Python programming. Engaging with these online platforms allows users to share their creations, ask questions, and find additional coding challenges. It's not uncommon for readers to upload their bespoke games to forums, fostering collaboration and feedback.
  • Question: What types of games can you create using this book?

    Answer: Readers can create an array of simple yet engaging games such as text-based games, puzzles, and arcade-style games. The hands-on projects guide users from concept to completion, ensuring they not only learn Python but also develop problem-solving skills. For example, by following the guidelines, a user can design a classic 'guess the number' game, finding joy in the entire development process.
  • Question: Is the book suitable for educators teaching programming?

    Answer: Absolutely! Educators can use this book as a fundamental resource for classroom instruction, as it provides structured lessons and activities that encourage student engagement. The projects can be tailored for group work or individual assignments, making it adaptable for various teaching scenarios. A teacher can assign different games for students to create, enabling them to learn at their own pace while stimulating their creativity.
  • Question: What editions have been released before this version?

    Answer: Before the 4th edition, previous versions were released that also aimed at beginners but had fewer illustrations and possibly less updated content. Each new edition has built upon feedback and advancements in Python programming, ensuring readers receive the most relevant information. This continuous evolution reflects the changes in programming paradigms, addressing the needs of today's learners.
  • Question: Can I get this book in digital format?

    Answer: Yes, 'Invent Your Own Computer Games with Python' is often available in digital formats such as eBooks or PDFs, allowing for easy access across devices. This flexibility enables readers to take their learning on-the-go, whether they prefer to code on a laptop, tablet, or smartphone. Many users find that having a digital copy complements the physical book, making it easy to reference while coding.
  • Question: Where can I buy 'Invent Your Own Computer Games with Python, 4th Edition' in Seychelles?

    Answer: You can purchase 'Invent Your Own Computer Games with Python, 4th Edition' from Ubuy in Seychelles. Ubuy offers a reliable platform to find a variety of books, including educational titles like this one. Their user-friendly interface allows you to search, compare options, and make informed decisions for your purchase.

Software Development Editorial Review

Overall, customers seem to have positive experiences with this book. One reviewer noted that the games in the book are secondary to learning introductory Python concepts, while another reviewer appreciated the opportunity to modify the games within the book. There were comments about the amount of work required to learn from this book, but others appreciated the detailed descriptions of the coding process. The lack of coverage on classes in Python was noted as a limitation by one reviewer. Despite these limitations, many found this book to be a valuable teaching tool for both beginners and those interested in game design.

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Pros

  • Provides a hands-on introduction to Python programming
  • Offers the opportunity to modify games within the book
  • Detailed descriptions of coding process appreciated by some readers
  • Good for beginners who want to get into programming and game design

Cons

  • A lot of work required to learn from this book

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